![]() Mix-up: Without assists, Goku's mix-up is linear, which makes it difficult to open up patient opponents with competent defense.Needs mindfulness: His options in neutral are often high-commitment as they have a lot of startup or recovery on whiff, notably 5S Guard:.Relentless: Often has to commit to something when pressuring opponents, unlike other characters who can create good spots to stop and retreat.Series and the ability to space himself out considerably with 5L. Tricky Pressure: Lots of ways to make opponents block forever or punish them should they get impatient, such as the Unencumbered Mind Guard:.Consistent damage: Notably easy execution for his combos and assist extensions, even optimal ones.Should the opponent overcommit, tools like 6H Guard: 5 bless him to dominate the screen at will. Powerful Neutral: Huge buttons and long-range pokes like 5S Guard:.Great Defense: Difficult to approach and pressure thanks to a plethora of defensive options, such as Embodied Light Guard:.5 are enormous buttons with distinct properties that make for a particularly annoying autocombo. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move. Players with more passive-aggressive or defensive playstyles will flourish with UI Goku, but playing him aggressive or like a shoto Short for "Shotokan" A character archetype defined by being similar in some way to Ryu from Street Fighter. He remains the resident anti-neutral demon, with immaculate defensive options to boot. However, playing him as a mid is also feesable since he needs meter to access his best tools. UI Goku is best played as a point character due to these reasons. Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. However, this comes at the cost of UI Goku wrestling to maintain the conditioning of his opponents: many of his tools leave gaps, many even punishable, and his supers give him terrible okizeme From Japanese "起き攻め". On offense, UI Goku has excellent wide normals, great projectiles, and mindgames with the Unencumbered Mind flip series. His magic satchel of defensive options range from Secret Sensation, a full-screen counter that grants Goku a punish if he's hit with most moves Rising Heat, a frame 1 anti-air that covers UI Goku's entire body Embodied Light, an aerial DP with little recovery that can be re-used to kill mashers and Unrestrained Will, an invincible wake-up option exclusive to UI Goku. He will leave you terrified with his conditioning, and he will most certainly pull from his endless list of defensive tools if you strike back wrongly. Once he's in your face, you'd best sit down for some of the longest, most annoying, and most extreme pressure ever. Goku (Ultra Instinct), often referred to as UI Goku by the community, is a defensive juggernaut with a well-rounded kit full of counters and neutral-dominating tools, allowing him to outright ignore an opponent's offense and approach hastily.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |